
1000+ Ways to crash UED
- [FGS]Chees
- Cherub/7H
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- chin.democ.
- chinny!
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Re: 1000+ Ways to crash UED
I have seen very large terrains in DXMP before so somehow it's possible, not sure what programmes people use though. I'll try and find out for you. 

- [FGS]Chees
- Cherub/7H
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Re: 1000+ Ways to crash UED
Thanks Chin.demo.
As well a 0-aug and 0-grav map I was hoping to put Concordia in a terrain setting for a WW2 version that Shadowrunner wants to host as well. it would give it more life with the rolling hills and mountain terrain other than a certain place just plonked in a subtract cube and fake back drop. the terrain I made was very big...bigger than fly the plains so I will just make it smaller as it didn't need to be that big in the first place. Either way I will get the main bit of the map finished for betta releasebefore I think about terrain options.

As well a 0-aug and 0-grav map I was hoping to put Concordia in a terrain setting for a WW2 version that Shadowrunner wants to host as well. it would give it more life with the rolling hills and mountain terrain other than a certain place just plonked in a subtract cube and fake back drop. the terrain I made was very big...bigger than fly the plains so I will just make it smaller as it didn't need to be that big in the first place. Either way I will get the main bit of the map finished for betta releasebefore I think about terrain options.
- ShadowRunner
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Re: 1000+ Ways to crash UED
Concordia as it is is great.
Maybe all I would add is some broken wooden fencing around the map edge and let the skybox be the terrain.
Currently, it will be the smallest map in the WW2 rotation, I think it will be popular.
Maybe all I would add is some broken wooden fencing around the map edge and let the skybox be the terrain.
Currently, it will be the smallest map in the WW2 rotation, I think it will be popular.
- [FGS]Chees
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Re: 1000+ Ways to crash UED
Found my bug. simple and stupid on my behalf and a major pish take to fix as well. Mappers don't re size... say a building with subtract in it and deco and a copy of a repairbot + housing and keypad2, the bot and housing and keypad2 will vanish on a rebuild and lucky if that's all that vanishes yet they show in game and the 2d view window so there still there but will not show on any other view...yet mappers already knew that no doubt
Also re size to grid on UED2 wont work it will align say x/y on 1 view but change again on y/x view at the same time and never align up in both windows. also open the folder to see the map file you just saved your map in while using UED2 and doing so will crash UED2 when you close the folder your map is saved in.
How's the WW2 progress going mate I haven't seen any WW2 maps up on a server yet?

How's the WW2 progress going mate I haven't seen any WW2 maps up on a server yet?