2MB Mapping Challenge - Cozmo
Re: 2MB Mapping Challenge - Cozmo
The area is basically a roof garden but we only train there at night (Probably why its based at night time) Private property but yeah it's just behind the maltings shopping centre it's a pretty clean area, in comparison to the rest of SA. (Dispite it all being clean anyway) ^^' but I think a lot of his maps are pretty inspired by Parkour spots we've found.
Re: 2MB Mapping Challenge - Cozmo
Cozmo, good job with the map so far. Just a few thoughts below:
- There's a spawnroom with a really narrow passageway (with the same height/width as the door) - feels odd.
Doors in general look a little narrow? What size are these?
Doors stop on encroach, that does get a bit annoying in MP.
Not many doors with doorframes? Some doors are completely flush against the walls, perhaps add a recess?
The spawnroom with the balcony above on the outside wall only has one exit. Could be problematic if someone decides to stand there and not move.
I found the curved steps a bit annoying as I kept falling off the edges and into the corners.
Why is there a cigarette machine in what looks like someone's living room?
I generally liked the lighting in the upper section along with the lamp brushes above the doors.
It would be great if you could access some areas higher up in the lower section (e.g. the balcony above the spawn room already mentioned). Also I wondered whether being able to access the windows in the lower section from somewhere linked to the upper section may work?
I'm glad to see that you have some fake buildings beyond the arched passageway on the west side of the map but perhaps you could change the lighting a little to make that off-limits area more atmospheric and possibly clearer to see?
The textures on the building ledges in the SE/E part of the map aren't aligned. There are other general places where the texturing could be a little tighter.
I noticed a couple of recessed wall cabinets with grenades etc in them where the door mover was invisible in game.
I'm not a fan of the moon in the sky box.
Re: 2MB Mapping Challenge - Cozmo
Finally stopped dying in the hot weather, so I got around to addressing some of the issues. Thanks for the feedback Face! Main addition was am area with a DXMP_Towers-like (ehe) window from the other spawn - it doubles up as a second spawn exit.
(I was hoping it'd look more like an employee lounge than a living room - maybe I need more signs after all)
Hopefully my final version. Last area is a lot cleaner because I discovered UED does actually have vertex editing, after using it for like 8 years...
EDIT: Going on DX, if anyone reads this before morning

Hopefully my final version. Last area is a lot cleaner because I discovered UED does actually have vertex editing, after using it for like 8 years...
EDIT: Going on DX, if anyone reads this before morning
- Attachments
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- 2mb_Snorbans_final(plz).zip
- (408.82 KiB) Downloaded 432 times
CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
- ShadowRunner
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Re: 2MB Mapping Challenge - Cozmo
Hah, no, a bit hungover. OK thanks have downloaded, will take a look and get back to you and Chees later.
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Re: 2MB Mapping Challenge - Cozmo
My map's size exactly 2047KB now, am I cool? 
Edit: Looks nice Cozmo, somehow looks like Deus Ex's Hell's Kitchen+Half Life 2's Ravenholm

Edit: Looks nice Cozmo, somehow looks like Deus Ex's Hell's Kitchen+Half Life 2's Ravenholm
Re: 2MB Mapping Challenge - Cozmo
Will be hosting this map later so, keep an eye out
Edit: It's up
Edit: It's up
Re: 2MB Mapping Challenge - Cozmo
2047 KB? Badass. You'll win this on style alone. 
Map played surprisingly well on 0A when hosted, even though we left in geps by mistake haha. Final touches from player feedback: set all movers to ignore when encroaching, turned down some obnoxiously loud ambient sounds etc. Final version sitting at 1.4 MB.
Last upload I promise.

Map played surprisingly well on 0A when hosted, even though we left in geps by mistake haha. Final touches from player feedback: set all movers to ignore when encroaching, turned down some obnoxiously loud ambient sounds etc. Final version sitting at 1.4 MB.
Last upload I promise.
- Attachments
-
- 2MB_Cozmo_Final.zip
- DXMP_Snorbans_Final (forgot to add the "beta" suffix when testing)
- (408.93 KiB) Downloaded 438 times
CDX - A huge Deus Ex Multiplayer patch
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
Cozmo_RPG (v1 & v2)
MPConversations - A great tool for creating co-op or rpg content. It will never be used.
- [FGS]Chees
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- ShadowRunner
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Re: 2MB Mapping Challenge - Cozmo
Nice one, thanks for entering Cozmo. I won't start scoring until June 1st anyway.