DXMP_Siberia Beta 3 is ready

The time is right for a suicide!
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anax
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DXMP_Siberia Beta 3 is ready

Post by anax »

http://www2.zshare.ma/uhdv55uft89l

http://www2.zshare.ma/s7rdhwat33o2

my Textures folder now looks like a warzone!
A lot of custom signage and lighting textures will appear in the final version.


Tasks for beta 4 (hopefully will be pre final)

add custom singage

add complex custom skybox with snow and terrain

add better cabinets

flesh out the "blue" control room with electronic devices and tables + chairs

re work a few lights

figure out what value to put in "TrueNorth"

add a fourth playerstart to each of the 3 spawns, only 9 playerstarts in total in this beta.
AKA Knifeworld on Discord etc. Frozen brains tell no tales!
anax
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Re: DXMP_Siberia Beta 3 is ready

Post by anax »

one thing i forgot to add, to save having to upload it again. Can you bring up the map in Unrealed and put a few items in?!

a pistol and emp nade on the crates in the top right-hand corner of the map

- on the crates in the room just below them ( in overhead view) put a lockpick on one crate

on the crate just outside the long window of the left-hand spawn, put an emp nade and multitool

on the jagged edged hallway at the bottom of the overhead view, put a lockpick and a mini crossbow on one of the crates.

Thanks!
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Re: DXMP_Siberia Beta 3 is ready

Post by ~[FGS]SaSQuATcH~ »

Sounds great, can you add some screenshots?
anax
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Re: DXMP_Siberia Beta 3 is ready

Post by anax »

yes indeedy, gtg and brb in like 30 mins, i'll add some shots to this post<


hahaha unplanned sleep ftw!
anyway here some shots after all->

Image
Image
Image
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chin.democ.
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Re: DXMP_Siberia Beta 3 is ready

Post by chin.democ. »

Hi Anax, your map is asking for ctex3.
anax
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Re: DXMP_Siberia Beta 3 is ready

Post by anax »

ffs! ok let me retexture the lights, i carry the same colours over each time i update ctex package, i must have forgot to put the new textures on.
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anax
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Re: DXMP_Siberia Beta 3 is ready

Post by anax »

http://www2.zshare.ma/44m8hfmjvz9m

ok hopefully this updateed version won't need any textures from ctex3. try it out. :)
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chin.democ.
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Re: DXMP_Siberia Beta 3 is ready

Post by chin.democ. »

It's still asking for the tex3. Try selecting (one by one) all the textures in the tex3 package (like highlight them on the bar on the right which shows all da tex's) and hitting Q then save the map, take out the tex3 from your deus ex folder and try and open the map, worth a shot.
anax
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Re: DXMP_Siberia Beta 3 is ready

Post by anax »

well here it is, 3rd times a charm!

http://www2.zshare.ma/y4guu5thgbsp

by the way i managed it without selecting every texture from older versions of "ctex" and then hitting Q

does that erase the selected textures from every brush surface?

if it does that would save me a Lot of time!
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chin.democ.
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Re: DXMP_Siberia Beta 3 is ready

Post by chin.democ. »

Yeah it's supposed to do that, but i haven't had any success with it i don't think.

Edit: Now on server!
anax
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Re: DXMP_Siberia Beta 3 is ready

Post by anax »

thanks chin!
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