LOL awesome sike... but doesn't it matter where exactly you drag to? I mean, it wont be powers of 2 and all that? Or its snapping to grid anyway so I suppose it doesn't matter...
anyway thx for the screenies and explanation...
Mapping: Beyond basic shapes...
- ShadowRunner
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As long as its on the grid to a size of 2, then it'll be powers of 2 - obviously a slanted side is going to eventually cause problems, so try and keep it within 45 degrees.ShadowRunner wrote:LOL awesome sike... but doesn't it matter where exactly you drag to? I mean, it wont be powers of 2 and all that?
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- {E.D.H}{FPS}HDD21
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Vertex snapping should always be turned off when using the Unreal Editor. My Ued2 has vertex snapping toggled off automaticly and I can't remember where that button is in Ued1 because I only use it to put actors to my map :P
Also never drag 2 vertexes to the same place because that will cause the editor to crash...
Also never drag 2 vertexes to the same place because that will cause the editor to crash...
Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.
BTDM is the real DX.
Because you are doing it the way you shouldn't. You are trying to place more than one vertex to the same location...Kaiden wrote:I've always used Vertex Editing, got taught to when I began lol. Although it crashes me quite often if I make triangles etc <_<.
Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.
BTDM is the real DX.