Mapping: Beyond basic shapes...

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ShadowRunner
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Post by ShadowRunner »

LOL awesome sike... but doesn't it matter where exactly you drag to? I mean, it wont be powers of 2 and all that? Or its snapping to grid anyway so I suppose it doesn't matter...

anyway thx for the screenies and explanation...
ECHELON
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Post by ECHELON »

Awesome stuff thanks for the tips.
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Jon
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Post by Jon »

ShadowRunner wrote:LOL awesome sike... but doesn't it matter where exactly you drag to? I mean, it wont be powers of 2 and all that?
As long as its on the grid to a size of 2, then it'll be powers of 2 - obviously a slanted side is going to eventually cause problems, so try and keep it within 45 degrees.
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{E.D.H}{FPS}HDD21
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Post by {E.D.H}{FPS}HDD21 »

Awsome! Thanks for those tips.
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Sike
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Post by Sike »

Vertex snapping should always be turned off when using the Unreal Editor. My Ued2 has vertex snapping toggled off automaticly and I can't remember where that button is in Ued1 because I only use it to put actors to my map :P

Also never drag 2 vertexes to the same place because that will cause the editor to crash...
Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.

BTDM is the real DX.
Kaiden
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Post by Kaiden »

I've always used Vertex Editing, got taught to when I began lol. Although it crashes me quite often if I make triangles etc <_<.
Sike
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Post by Sike »

Kaiden wrote:I've always used Vertex Editing, got taught to when I began lol. Although it crashes me quite often if I make triangles etc <_<.
Because you are doing it the way you shouldn't. You are trying to place more than one vertex to the same location...
Valgothy wrote:Oh and for your info, ATDM is a modded gametype as well.

BTDM is the real DX.
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